This character bust started as a quick fun practice project. I initially wanted to take a messy asymmetrical head scan and clean it up into a highly detailed face. However, I soon decided I wanted to take it further and sculpted some armor based off some images I found on Pintrest. From there I created the low poly game friendly meshes and textured them in Photoshop and Substance Painter. The face texture is created primarily with the multi-channel faces bundle from Texturing XYZ. Fur and hair were created in Maya's Xgen, and are not real time. All images are rendered from Marmoset.
Read more on this character's process on 80Lv: https://80.lv/articles/007gai-004adk-character-production-hair-skin-head-retopology/